EcoChains: A Food Web Game to Teach Climate Change

Social science research shows that teaching climate change in way that emphasizes “doom and gloom” and scary facts does not motivate people to engage in the issue, and often leads to feelings of helplessness, fear, or guilt (CUSP, 2017).  Facts alone are often not enough to get people to learn or care about the issue. […]

SWOT Analysis Tool

Summary: SWOT is an acronym that stands for strengths, weaknesses, opportunities and threats. A SWOT analysis is a tool or technique that can be used in business, design or personal settings to evaluate a project or company and to create constructive goals and strategies. Originators: George Albert Smith Jr., Kenneth Andrews, Albert S. Humphrey (1927-2005) […]

Flipgrid: Video Discussion Tool for Fostering a Community of Learners

A common criticism of educational theory is that it is often separated from practice. Educational technology tools are a strategic way to bridge the gap and design instruction centered around targeted learning theories. Flipgrid is a seamless and user-friendly tool that prides itself on building a student-centered community of learners. The basic premise of Flipgrid […]

CoSpaces: Virtual Reality Creation for the Classroom

What is it? CoSpaces, described as a “making space for imagination,” is a free, cloud-based 3D virtual reality creation environment. Drag and drop 3D objects and images to create various scenes that can be viewed by anyone online, including in Google Cardboard-based virtual reality headsets. It also features an optional programming environment in which students […]

Using Mind Maps (Concept Maps) in the Classroom

  A concept map (or mind map) is a visual tool to help a learner organize and represent what he or she knows.   They include concepts, usually enclosed in circles or boxes of some type, and relationships between these concepts indicated by a connecting line linking two concepts. Words on or between the line, referred […]